Off the top of my head:
Pros:
Cons:
As a whole, this is excellent news: it solves many existing problems with the App Store, and only introduces very minor issues that can easily be addressed.
At some point I want to put together some App Store numbers, but until then, here’s something unexpected I noticed today: 96% of all pirated copies of Converted are from China.
The iPhone is not officially on sale in China, which means that probably close to 100% of Chinese iPhones are jailbroken, and so it makes sense that piracy would be widespread. But still, 96% is a huge percentage.
It seems Apple has finally made some much needed improvements to the review section of the App Store.
I just visited the store, and noticed that reviews now display the version they refer to. There is also link to just display reviews for the current version.
My favorite change, however, is that there is now a much bigger distinction between “ratings” and “reviews”. Up until now, a user could just rate an app with stars (either on the App Store, or via the misguided “rate after deletion” functionality) or write a full review, accompanied by a star rating. This led to situations where the reviews could all be 5-star, but the average rating of the app would be lower, because of the “invisible” ratings.
Next step: some tools to actually read reviews without trolling every single App Store, and a way to respond.
I’m lazy – really lazy. So when I decided to create a free version of Converted, my first thought was: “How do I set this up so building the two versions and keeping them in sync requires no extra effort?”.
Since I’m no Xcode expert, it required some deliberation (and digging), but eventually I came up with a solution that fulfilled these requirements:
The solution hinges upon simply using 2 different Info.plist files. Apart from some Apple-specified keys that have to be set in each file, I also added (amongst others) a key for a boolean that controls the version (eg. XXIsLite). Within the code, the different functionality between the 2 versions is controlled by observing that boolean value.
Now normally, this solution is A Very Bad Idea™: a sneaky user of the trial version could just open up the bundle, change the key and gain access to the full version. On the iPhone however the bundles are signed, so this isn’t possible (I’m obviously discounting jailbroken iPhones that bypass the codesigning – anyone who goes to that much trouble to save a couple bucks is beyond help).
So here’s the process I followed, more or less:
When you’re done, all you have to do to build either version is simply set the active target and build. This way, you can release updates for both the full and trial version with no extra effort at all!
Tip: when directing to the App Store, replace ‘itunes’ in the link with ‘phobos’; this will send the user directly to the App Store, without first launching Mobile Safari. For example,
http://itunes.apple.com/WebObjects/MZStore.woa/...
will first launch Mobile Safari and then redirect to the App Store, while
http://phobos.apple.com/WebObjects/MZStore.woa/...
will open the App Store immediately.
Despite the Palm Pre being the biggest news to come out of CES, I hadn’t really given it much attention, apart from the occasional headline or photo. I mean, it’s Palm, nothing good has come out from there in years!
And then I watched the CES Pre introduction video (here), and I have to say it: Wow. Sure, the device might be clunky, the battery life is uncertain, animations left a bit to be desired, and 3rd-party app development is something of a question mark, but what blew me away was how the Pre just nails the workflow. Everything is connected into one seamless experience, from messaging to the internet to notifications. Jumping from one activity to the next is effortless, and the information is always there.
It’s obvious that Palm went back to square one and threw away absolutely everything: not only their own technology, but also every preconception about how a mobile device should work. The Pre redefines the mobile workflow in such a way that it makes the iPhone look as archaic in design as the iPhone did its predecessors. This is the way a “personal digital assistant” should work!
It borrows heavily from the iPhone in some areas, like the device button layout, or the scrolling and zooming gestures, but then leaps forward and disposes of all the traditional mobile clutter. The gesture area, the ‘Card Deck’ concept, Synergy, and above all, the inobtrusive notification system shift the focus from managing applications to flowing through activities. In some cases during the demo, it wasn’t even clear where one application ended and another started: they were all seamlessly inter-connected.
Granted, these were just some of Palm’s first-party apps; it remains to be seen how well the third-party ones fit into the experience. But with Apple’s comparatively weak push notification system still MIA, Palm’s bold new design looks very promising indeed.
It also remains to be seen if Apple will be able to match or surpass the innovations found in the Pre; the iPhone is due for a refresh around the same time the Pre will be available. One thing’s for sure, however: competition is never a bad thing.
Will I buy a Pre? Probably not; it’s not even going to be available outside the US for quite a while anyway (due to EVDO), not to mention I’d be loath to go back to carrying a stand-alone iPod.
But it’s the first true innovation in the mobile space since Macworld 2007, and that’s exciting. Apple, your move.